The Necrarchs: Masters of necromantic magic, the oldest Necrarchs honed their skills under the tutelage of Nagash, the great lord of the undead himself. Although less powerful physically than some of their blood brethren, they make up for it with greatly improved magical abilities.
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Qty |
Title |
Cost |
MA |
ST |
AG |
AV |
Skills & Traits |
0-4 |
Vampire |
130,000 |
6 |
4 |
3 |
8 |
Hypnotic Gaze, Regenerate |
0-4 |
Wight |
90,000 |
6 |
3 |
3 |
8 |
Block, Regenerate |
0-12 |
Zombie |
30,000 |
4 |
3 |
2 |
8 |
Regenerate |
0-12 |
Skeleton |
30,000 |
5 |
3 |
2 |
7 |
Regenerate |
Re-roll counter: 60,000 gold pieces each |
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Available Skills: The following chart displays the skills available to each player on the Necrarch roster:
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Title |
General |
Strength |
Agility |
Passing |
Physical |
Vampire |
* |
- |
- |
- |
- |
Wight |
* |
- |
- |
- |
- |
Zombie |
* |
- |
- |
- |
- |
Skeleton |
* |
- |
- |
- |
- |
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Special Rules: The Necrarchs are the masters of necromantic magic, having trained under Nagash, great lord of the undead. Their skill allows them to raise more undead lieutenants to guide their forces. It also greatly improves their regenerative powers. All players on a Necrarch team receive an additional +1 to all regeneration rolls, so they recover from any casualty on a roll of 3 or more on a d6.
As powerful mages, Necrarchs are not restricted by the limitation on Magic Items. They may select as many Magic Items as they are allowed Special Plays.
In addition, Necrarch teams must abide by all the rules that apply to normal Vampire Count teams.
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Cheers! If you have any questions or comments, please feel free to e-mail me at chz@buffalo.edu. And above all - ENJOY!
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