
Needle biopsy is an important and a common procedure for lesion
detection within human body, but is difficult to perform and train the
surgeons due to the presence of many critical organs and lack of
complete visualization. It is also known that the most experienced
physicians conducting such procedures rely primarily on the sense of
“touch” or “feel” of different organs inside the body to estimate the
needle positions as compared to the visual-aid systems like ultrasound
scans. In this work, we would like to focus on developing a Simulator
for Biopsy Training System for training surgeons or residents
on virtual phantoms, based on visual and force feedback. Such a
simulator can be used to train surgeons for planning the optimal path of
a needle, practicing the procedure without risk and developing the
sense of “touch”. Incorporating visual and haptic feedback in a surgical
training simulator provides with capabilities to expand, assist, train
and monitor surgical skills for improvement as
in augmenting the manual precision and in scaling motions and forces as
in dexterity.
In order to develop a virtual- haptic model of blue phantom, material
testing experiments were conducted with needle puncturing different
regions of a blue phantom (typically used in training of surgeons) and
measuring the needle reaction forces using the force sensor. For this
purpose, the needle was mounted on a 6 DOF robotic platform (hexapod) to
move at constant velocities. The force-displacement data obtained was
used to develop haptic models for the phantom based on several existing
methods as discussed in the literature to calculate the force feedback
for the haptic user interface (HUI) comprising of a haptic device, in
this case, Quanser HD2 haptic device.

The haptic user interface (HUI) in general is used to denote the
computer controlled electromechanical system (“haptic device”), the
feedback control laws (“haptic control laws”) as well as all the
intermediate elements (A/D, D/A, conditioning electronics) that help
interface the motions and forces between the human operator and the
virtual environment. The effectiveness of the interface – in
communicating the human user intent to the virtual environment and
rendering of the results back to the users – can be judged using
performance benchmarks such as the fidelity, transparency, stability,
accuracy and real-time interactivity.
Finally, the simulator will be tested by senior surgeons and residents
for validation before actually deploying it into the training program. A
series of experimental and subject studies will eventually be carried in
order to quantify the fidelity of generated haptic models as well as
their ability to transfer the skills from experts to trainee, thereby
highlighting the issues and challenges that will be addressed in our
future work.